In this Dota Underlords Guide, you can find vital info on every unit in the game, each unit belongs to one, two or three alliances along with three-tier stats system. With winning rounds in the game you will upgrade to new levels where you can get Units with higher tiers offering more damage and strength. In this Dota Underlords, Hero Stats guide you can find vital info on all characters, heroes special abilities and more. This will help you to learn about them and plan out your strategy in advance to deploy the best unit during Solor or Multiplayer missions.

Underlords Hero’s List, Stats and Abilities

Each pool of heroes consists of 45 copies of each tier-one Hero, 30 copies of tier-two heroes, 25 copies of each tier-three heroes, 15 copies of each tier-four heroes and 10 copies of tier-five heroes. When a player is eliminated from a match, all hired units are returned to the shared pool. Every hero has three-star ratings, stating from the one-star you can upgrade them to three to get max strength and damage. The stats changes with every star.

Underlords Tier 1 Heroes List & Stats:

Anti-Mage:

  • Alliances – Elusive + Demon Hunter
  • Ability – Mana Break. A passive ability the Anti-Mage uses to burn [30/60/90] of the opponent’s mana on each attack, dealing 50% of the mana burned as damage to the target.

Anti-Mage Level – 1 Star Stats:

  • Health – 500
  • Mana – 100
  • DPS – 42
  • Damage – [45/55]
  • Attack Rate – 0.83
  • Move Speed – 310
  • Attack Range – 1
  • Magic Resist – 30
  • Armor – 5
  • Health Regen – 0

Anti-Mage Level – 2 Star Stats:

  • Health – 1000
  • Mana – 100
  • DPS – 83
  • Damage – [90/110]
  • Attack Rate – 0.83
  • Move Speed – 310
  • Attack Range – 1
  • Magic Resist – 40
  • Armor – 5
  • Health Regen – 0

Anti-Mage Level – 3 Star Stats:

  • Health – 2000
  • Mana – 100
  • DPS – 167
  • Damage – [180/220]
  • Attack Rate – 0.83
  • Move Speed – 310
  • Attack Range – 1
  • Magic Resist – 50
  • Armor – 5
  • Health Regen – 0

AXE:

  • Alliances – Brawny + Warrior
  • Ability – Berserker’s Call. Axe taunts enemy units 1 cell away, forcing them to attack him. While Berserker’s Call is active, Axe gains [15/25/35] bonus armor. The ability cooldown time is 10.00 and it cost 50 Mana to use it for one time.

AXE Level – 1 Star Stats:

  • Health – 700
  • Mana – 50
  • DPS – 35
  • Damage – [50/55]
  • Attack Rate – 0.67
  • Move Speed – 295
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Axe Level – 2 Star Stats:

  • Health – 1400
  • Mana – 50
  • DPS – 70
  • Damage – [100/110]
  • Attack Rate – 0.67
  • Move Speed – 295
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

AXE Level – 3 Star Stats:

  • Health – 2800
  • Mana – 50
  • DPS – 140
  • Damage – [200/220]
  • Attack Rate – 0.67
  • Move Speed – 295
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Batrider:

  • Alliances – Troll + Knight
  • Ability – Sticky Napalm. Batrider throws sticky oil, coating the ground 2 cells way from the point of impact. The oil adds [20/40/80] damage per stack to the Batrider’s attacks, and slows the movement and attack speed of enemies by -5%. Additional cast of Sticky Napalm continues to increase damage and slow percentages, upto 10 sacks.

Batrider Level – 1 Star Stats:

  • Health – 500
  • Mana – 20
  • DPS – 37
  • Damage – [40/55]
  • Attack Rate – 0.77
  • Move Speed – 290
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Batrider Level – 2 Star Stats:

  • Health – 1,000
  • Mana – 20
  • DPS – 73
  • Damage – [80/110]
  • Attack Rate – 0.77
  • Move Speed – 290
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Batrider Level – 3 Star Stats:

  • Health – 2,000
  • Mana – 20
  • DPS – 146
  • Damage – [160/220]
  • Attack Rate – 0.77
  • Move Speed – 290
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Bloodseeker:

  • Alliances – Human + Assassin
  • Ability – Bloodrage. It is a passive ability that grants +7% of health every time Bloodseeker takes damage. For every percent of health missing he gains +5% attack speed. On a kill, he regains 35% of his max health.

Bloodseeker Level – 1 Star Stats:

  • Health – 500
  • Mana – 100
  • DPS – 29
  • Damage – [40/60]
  • Attack Rate – 0.59
  • Move Speed – 850
  • Attack Range – 1
  • Magic Resist – 20
  • Armor – 5
  • Health Regen – 0

Bloodseeker Level – 2 Star Stats:

  • Health – 1000
  • Mana – 100
  • DPS – 65
  • Damage – [100/120]
  • Attack Rate – 0.59
  • Move Speed – 850
  • Attack Range – 1
  • Magic Resist – 20
  • Armor – 5
  • Health Regen – 0

Bloodseeker Level – 3 Star Stats:

  • Health – 2000
  • Mana – 100
  • DPS – 103
  • Damage – [160/190]
  • Attack Rate – 0.59
  • Move Speed – 850
  • Attack Range – 1
  • Magic Resist – 20
  • Armor – 5
  • Health Regen – 0

Bounty Hunter:

  • Alliances – Scrappy + Assassin
  • Ability – Shuriken Toss. The ability cooldown time is 5.00 and it cost 100 Mana. Plus it can offer Magical Damage. He can hurl a deadly Shuriken at the enemy unit, dealing [300/500/700] damage and mini-stunning the target.

Bounty Hunter Level – 1 Star Stats:

  • Health – 550
  • Mana – 100
  • DPS – 52
  • Damage – [45/60]
  • Attack Rate – 1.00
  • Move Speed – 315
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Bounty Hunter Level – 2 Star Stats:

  • Health – 1100
  • Mana – 100
  • DPS – 105
  • Damage – [90/120]
  • Attack Rate – 1.00
  • Move Speed – 315
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Bounty Hunter Level – 3 Star Stats:

  • Health – 2200
  • Mana – 100
  • DPS – 210
  • Damage – [180/240]
  • Attack Rate – 1.00
  • Move Speed – 315
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Clockwerk:

  • Alliances – Scrappy + Inventor
  • Ability – Battery Assault. The ability cooldown time is [12.00/10.00/8.00] and it cost 100 Mana. Plus it can offer Magical Damage. Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing [50/75/100] magical damage and mini-stunning them.

Clockwerk Level – 1 Star Stats:

  • Health – 700

  • Mana – 100

  • DPS – 36

  • Damage – [45/55]

  • Attack Rate – 0.71

  • Move Speed – 310

  • Attack Range – 1

  • Magic Resist – 0

  • Armor – 5

  • Health Regen – 0

  • Health – 1400

  • Mana – 100

  • DPS – 71

  • Damage – [90/110]

  • Attack Rate – 0.71

  • Move Speed – 310

  • Attack Range – 1

  • Magic Resist – 0

  • Armor – 7

  • Health Regen – 0

Clockwerk Level – 3 Star Stats:

  • Health – 2800
  • Mana – 100
  • DPS – 143
  • Damage – [180/220]
  • Attack Rate – 0.71
  • Move Speed – 310
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 9
  • Health Regen – 0

Drow Ranger:

  • Alliances – Heartless + Hunter
  • Ability – Precision Aura. A passive ability that adds [10/20/30]% bonus to attack speed to all allies 1 cell away.

Drow Ranger Level – 1 Star Stats:

  • Health – 400
  • Mana – 100
  • DPS – 37
  • Damage – [45/50]
  • Attack Rate – 0.77
  • Move Speed – 285
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Drow Ranger Level – 2 Star Stats:

  • Health – 800
  • Mana – 100
  • DPS – 73
  • Damage – [90/100]
  • Attack Rate – 0.77
  • Move Speed – 285
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Drow Ranger Level – 3 Star Stats:

  • Health – 1600
  • Mana – 100
  • DPS – 146
  • Damage – [180/200]
  • Attack Rate – 0.77
  • Move Speed – 285
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Enchantress:

  • Alliances – Savage + Druid
  • Ability – Nature’s Attendants. Enchantress can summon a cloud of [3/5/7] wisps that heal all allies up to 4 cells away. For 11 seconds, allies heal 25 health every 1.5 seconds. The ability requires 15.00 to cooldown and cost 100 Mana.

Enchantress Level – 1 Star Stats:

  • Health – 400
  • Mana – 100
  • DPS – 43
  • Damage – [60/70]
  • Attack Rate – 0.67
  • Move Speed – 315
  • Attack Range – 2
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Enchantress Level – 2 Star Stats:

  • Health – 800
  • Mana – 100
  • DPS – 80
  • Damage – [110/130]
  • Attack Rate – 0.67
  • Move Speed – 315
  • Attack Range – 2
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Enchantress Level – 3 Star Stats:

  • Health – 1500
  • Mana – 100
  • DPS – 153
  • Damage – [210/250]
  • Attack Rate – 0.67
  • Move Speed – 315
  • Attack Range – 2
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Ogre Magi:

  • Alliances – Blood-Bound + Mage
  • Ability – Bloodust. Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by [8/10/12]% and attack speed by [30/40/50]%. If cast on Ogre Magi himself, the attack speed bonus is [35/55/75]% instead. Cooldown period is 5.00 and the ability cost 100 Mana.

Ogre Magi Level – 1 Star Stats:

  • Health – 800
  • Mana – 100
  • DPS – 43
  • Damage – [55/65]
  • Attack Rate – 0.71
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Ogre Magi Level – 2 Star Stats:

  • Health – 1,600
  • Mana – 100
  • DPS – 86
  • Damage – [110/130]
  • Attack Rate – 0.71
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Ogre Magi Level – 3 Star Stats:

  • Health – 3000
  • Mana – 100
  • DPS – 171
  • Damage – [220/260]
  • Attack Rate – 0.71
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Shadow Shaman:

  • Alliances – Troll + Shaman
  • Ability – Hex. Shadow Shaman transforms an energy unit into a harmless creature, disabling their attacks and abilities for [4/6/8] seconds. The Cooldown is 10.00 and it cost 100  Mana.

Shadow Shaman Level – 1 Star Stats:

  • Health – 550
  • Mana – 100
  • DPS – 28
  • Damage – [40/50]
  • Attack Rate – 0.62
  • Move Speed – 285
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Shadow Shaman Level – 2 Star Stats:

  • Health – 1100
  • Mana – 100
  • DPS – 56
  • Damage – [80/100]
  • Attack Rate – 0.62
  • Move Speed – 285
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Shadow Shaman Level – 3 Star Stats:

  • Health – 2200
  • Mana – 100
  • DPS – 112
  • Damage – [160/200]
  • Attack Rate – 0.62
  • Move Speed – 285
  • Attack Range – 3
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tinker:

  • Alliances – Scrappy + Inventor
  • Ability – Heat-Seeking Missile. Tinker fires a salvo of rockets at 3 random enemies dealing [250/350/450] damage on impact.

Tinker Level – 1 Star Stats:

  • Health – 500
  • Mana – 100
  • DPS – 30
  • Damage – [40/50]
  • Attack Rate – 0.67
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 10
  • Health Regen – 0

Tinker Level – 2 Star Stats:

  • Health – 1000
  • Mana – 100
  • DPS – 60
  • Damage – [80/100]
  • Attack Rate – 0.67
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 10
  • Health Regen – 0

Tinker Level – 3 Star Stats:

  • Health – 2000
  • Mana – 100
  • DPS – 120
  • Damage – [160/200]
  • Attack Rate – 0.67
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 10
  • Health Regen – 0

Tiny:

  • Alliances – Primordial + Warrior
  • Ability – Toss. Tiny picks up a random adjacent enemy and launches it at the farthest enemy target. The cooldown period is [10.00/8.00/6.00], Mana Cost is 100 and it can cause Physical damage.

Tiny Level – 1 Star Stats:

  • Health – 650
  • Mana – 100
  • DPS – 42
  • Damage – [60/100]
  • Attack Rate – 0.53
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tiny Level – 2 Star Stats:

  • Health – 1300
  • Mana – 100
  • DPS – 84
  • Damage – [120/200]
  • Attack Rate – 0.53
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tiny Level – 3 Star Stats:

  • Health – 2600
  • Mana – 100
  • DPS – 168
  • Damage – [240/400]
  • Attack Rate – 0.53
  • Move Speed – 290
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tusk:

  • Alliances – Savage + Warrior.
  • Ability – Walrus Punch. Tusk connects with his mighty Walrus punch, critical strike so powerful it launches its victim into the air. Upon landing, the victim is slowed by 40%.

Tusk Level – 1 Star Stats:

  • Health – 650
  • Mana – 100
  • DPS – 44
  • Damage – [50/55]
  • Attack Rate – 0.83
  • Move Speed – 300
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tusk Level – 2 Star Stats:

  • Health – 1300
  • Mana – 100
  • DPS – 88
  • Damage – [100/110]
  • Attack Rate – 0.83
  • Move Speed – 300
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Tusk Level – 3 Star Stats:

  • Health – 2600
  • Mana – 100
  • DPS – 175
  • Damage – [200/220]
  • Attack Rate – 0.83
  • Move Speed – 300
  • Attack Range – 1
  • Magic Resist – 0
  • Armor – 5
  • Health Regen – 0

Warlock:

  • Alliances – Blood Bound + Warrior
  • Ability – Shadow Word. Warlock whispers an incantation, restoring [50/125/175] health to a friendly unit, or damaging an enemy unit for [50/100/150], every second for 3 seconds.

Warlock Level – 1 Star Stats:

  • Health – 450
  • Mana – 100
  • DPS – 29
  • Damage – [40/60]
  • Attack Rate – 0.59
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 0
  • Health Regen – 0

Warlock Level – 2 Star Stats:

  • Health – 1450
  • Mana – 100
  • DPS – 59
  • Damage – [80/120]
  • Attack Rate – 0.59
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 0
  • Health Regen – 0

Warlock Level – 3 Star Stats:

  • Health – 2850
  • Mana – 100
  • DPS – 112
  • Damage – [160/220]
  • Attack Rate – 0.59
  • Move Speed – 290
  • Attack Range – 4
  • Magic Resist – 0
  • Armor – 0
  • Health Regen – 0

So this is where our Dota Underlords Tier 1 list is completed, stay tuned for more updates on the game.